Monday, October 19, 2009

FAQs on Word Warp Part II


Continuing on our series of responding to comments made about our Word Warp application in the App Store, here are some more responses.



The following set of comments revolves around some layout concerns.

"also a big fan of Text Twist. This comes close in concept but the letters are too small to be selected accurately and the layout is poor. Could use a landscape mode, a "last word" button and way bigger letters to select"

"hate that time and battery meter is missing at the top of the screen. Prefer scores larger at bottom of screen, as they were, vs tiny at the top"

"ugly interface. Fun game though. Needs some dictionary word accuracy revisions and maybe a landscape mode? Otherwise it's a fun and addicting app!!"

The layout of our application is something we have discussed immensely. We understand some may find that the letters are too small, but we try to do what we can. After all, the iPhone screen is only so big and you can only put so much into it. If it was larger, I'm sure we, as well as other developers, would try to put more things on it too. It's just an example of a trade-off and we try to do as best as we can.

The landscape mode is something we have looked at before and continue to consider. Obviously, it is not as comfortable a position in which to hold the device.

We understand that the layout is an issue with some users. The vast majority of users are happy with it. However, we are always exploring ways of addressing the issue without upsetting those that are happy and don’t want changes.

This next comment was made in regards to the gameplay in Word Warp

"this app could be so much better if they'd fix one thing. How can you have like 12 words and just miss the last and lose the level. Basically if you get the longest word – just that one word, you can advance to the next level. That's silly. It should be based on the amount of words you find – not just one!"

We understand the issue. It’s another trade-off. Perhaps only allowing advancement based on getting one of the longest words is too strict. However, I don’t think just getting a lot of short words is grounds for advancement.


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We do want to say thanks to all our users. We like to pay particular attention to those users that may have some issue with the layout or gameplay but have taken their time to comment. Normally, we recognize the validity of the comments, but because of trade-offs, have gone in another direction. Sometimes, we may disagree. Of course, other users disagree because there’s never a situation where everyone is in agreement. Still, the feedback we receive from you guys is critical to evaluating what changes we may make to an application.

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